|"I hate tombs." - Lara Croft|
The latest edition, simply titled "Tomb Raider," goes back to the roots, actually before the roots. This is Lara on her first adventure, before she is a bad ass. She's ship wrecked on a "Lost" or "Arrow" style island full of ancient mysteries with supernatural events and bizarre human cults. The premise isn't new, but that doesn't matter. The game is just fun and is something that both fans of the original and those new to Lara's exploits should seriously consider playing.
Why? Follow me after the break...
What makes the game really work is the story telling, acting, and above all a level of cinematography I'm not sure we've ever seen in a video game before. The camera is so expertly controlled, panned and zoomed in an out you feel the claustrophobia of squeezing through a cave and the vertigo of hanging from a rope on a windy cliff face. Not just cut scenes but this kind of camera work happens during game play and creates an extremely immersive experience.
|Lara tries to stay warm while you pick skills and upgrades|
In short: I think this is a really unique game experience that repackages the essence of the very first Tomb Raider in a highly polished and refreshingly new way. I'd love to compare it to other games to give you a feel but I can't. It's too different. It's essentially a stealth, action, puzzle game, but more than all of that, it's an experience.
Great, great game. Now if you'll excuse me, these tombs aren't going to raid themselves.